Archive for May, 2009

Links from @jaremy Tweetstream May 17-30 2009

May 2009

31

I missed last week’s update, so here is the past two weeks’ Tweetstream links.

 

CategorySiteDescription
Gaminghttp://bit.ly/bEenuTiger Woods PGA Tour iPhone review
Gaminghttp://bit.ly/p7BInMass Effect 2 teaser video
Gaminghttp://bit.ly/pjH3BinFAMOUS comic-style marketing campaign on IGN
Gaminghttp://bit.ly/17QPkWLionhead Studios to present at Microsoft's E3 presentation
Gaminghttp://bit.ly/13RcTFTeam Fortress 2: Meet the Spy
Gaminghttp://bit.ly/f7iIHDuke Nukem Forever's development team canned
Gaminghttp://bit.ly/envQQE3 Floor Plans
Gaminghttp://bit.ly/37ovmPopCap VP heads to Blizzard
Gaminghttp://bit.ly/1aw8sOTrailer for Call of Duty: Modern Warfare 2
Gaminghttp://bit.ly/XYi38Natural Selection 2 trailer
Gaminghttp://bit.ly/1aBrqqDell exits the gaming scene
Gaminghttp://bit.ly/W3nZNLeaked videos for Assassin's Creed 2, Splinter Cell: Conviction
Technologyhttp://bit.ly/11ybwvApple considering enabling background apps on iPhone
Technologyhttp://bit.ly/iJTNYYou can close apps in Windows 7 with Mouse3
Technologyhttp://bit.ly/tNvbnGoogle Wave preview - revolutionary or just cool?
Technologyhttp://appft.comThere's an app for that - very funny Apple parody website
Technologyhttp://bit.ly/4Ri5MGoogle automatic email message translation
Technologyhttp://bit.ly/18xIHdFans trying to bring back Polaroid film
Technologyhttp://bit.ly/169McCZune HD official announcement
Technologyhttp://bit.ly/Uvb8nMicrosoft Bing hands-on
Analysishttp://bit.ly/11BpELMaster your own social media data flow
Analysishttp://bit.ly/19AJOeRandy Johnson has won 249 games since turning THIRTY years old
Miscellaneoushttp://bit.ly/1PD46Danger Mouse's new album will be released entirely online (through torrents)
Miscellaneoushttp://bit.ly/XZtTnRunPee website tells you when to pee during movies
Miscellaneoushttp://bit.ly/1as8iHA mug for pessimists
Miscellaneoushttp://bit.ly/kOPpjWatch MST3000 24/7 at Justin.tv
Miscellaneoushttp://bit.ly/FpIxGFormer employees' recycled business cards

 

Technorati Profile

 

Spam Stopping Day 1

May 2009

28

no spam 300x300 Spam Stopping Day 1Since launching Techshots on April 18th, I’ve made 20 posts. Over that period of less than 2 months, I’ve also had 4,500 spam comments. That’s over 100 spam comments a day. Many of them have been blacklisted, but I have to clear out a surprising amount of spam messages manually every night.

 

So, my plan is to eliminate at least 90% of spam messages (and drop it down to 10 or less spam messages a day). The first step in this plan has been to implement a reCAPTCHA and have the majority of spam comments sent directly to a moderation queue.

 

The reCAPTCHA should be the most invasive of the procedures that will be added (by forcing all non-registered users to use the widget). You can avoid entering the reCAPTCHA by registering. So long as the reCAPTCHA succeeds, I won’t have to add any other plugins. So here goes hoping.

 

Support PC Games Before They’re Gone

May 2009

27

Digital Piracy is killing the PC gaming industry. Most gamers who pirate software are either unaware or uncaring to the repercussions of their actions. Unfortunately, if it isn’t stopped, the PC platform as we know it may be doomed.

 

Let me describe a great deal of gamers I know: Core gamers who play 10+ hours/week, primarily multiplayer (Counter-Strike, Starcraft, Left 4 Dead, Team Fortress 2, World of Warcraft) and rarely buy new games. That’s not to say that they don’t play new games. They just pirate them.

 

To a game developer, a core gamer playing 10 hours a week (often 20 or 30) might sound like a dream. These are perfect targets for new game sales. However, for most single-player only titles, these are the types of people who will say “there was no point to buy it since it was such a short game.” and, “maybe game companies shouldn’t come out with [expletive removed] games.” Others complain about DRM issues: “if I buy a game, I should be allowed to install it on as many computers as I want.” And lastly, some just blame the developers for letting it happen: “Why bother paying [non-multiplayer games]? I understand that companies might [lose sales], but come on… they know their market, they’re choosing to release their games via PC and without any kind of REAL security or reason to make us buy it, it’s their fault.”*
*Quotes taken from core gamers posting on an internet forum

 

So what are the repercussions? The core game Demigod saw over 80% of their player base (over 100,000 users) playing the game illegally. And an estimated 92% of casual game Ricochet Infinity players were pirates. Additionally, many developers are turning to other platforms like the Xbox 360, and some of the PC’s biggest developers (Valve, Crytek) are no longer developing on the PC exclusively. Peter Molyneux said that PC games are “in tatters” and Cervat Yerli of Crytek noted that “PC Gamers that pirate games inherently destroy the platform”, and “similar games on consoles sell factors of 4-5 more.”

 

There are still a number of AAA PC titles (most of which are FPS or MMO titles), and the platform still has far greater revenues than any other platform. Will PC gaming be gone tomorrow? No. But there are a number of signs that the day is coming.

 

Gaming isn’t like music where there are thousands of artists, many of whom are able to create albums in a few weeks in a studio. Development teams for top-tier titles often have tens or hundreds of employed staff and work for months or even years to create a new title. If core gamers don’t support the PC games that are released, we can look forward to a) decreased quality as dev teams downsize and b) decreased quantity of quality titles on the PC.

 

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But who analyzes the analysts?

May 2009

25

sales But who analyzes the analysts?Every day there are dozens of analysts that predict huge sales numbers* or that make claims like Facebook Could Surpass Google by 2011. These predictions make it out to multiple media outlets, are blogged, tweeted and mentioned by hundreds of other outlets, and are discussed at great length. Additionally, there are thousands of analysts who make their living by making their own predictions.

 

The problem is that by the time the numbers actually come out, the predictions have been forgotten and the results rarely get reviewed.* So what’s to stop an analyst from making bold predictions when there are little to no repercussions? Aside from common sense, it doesn’t seem like very much.
*Full disclosure: I am an analyst. Predictions I’ve made are rarely openly vetted after the fact. Yes, I am aware of the irony of this rant.

 

I would love to see a website that takes analyst reports (whether the topic is gaming, social media, finance or sports) and actually vets the analysis. This is not to say that there aren’t analysts who do a good job of making conservative estimates based solely on facts. However, for the general public, it’s hard to differentiate between factual analysis and predictions based on a large number of suppositions.

 

To analysts: it’s time to stop sacrificing credibility for popularity. Anyone can make an outrageous assumption for the sake of appearing in headlines. That shouldn’t be the motivation. To news outlets and blogs: if you’re going to go through the process of printing analysis, you owe it to yourselves and to your readers to report on the results after the fact. If analysts are consistently wrong or off-base, their reports shouldn’t be published just for the sake of being newsworthy.