Posts Tagged ‘xbox 360’

Delay of Game

Jul 2009

29

This holiday season was shaping up to be an epic lineup of intense AAA titles. Within the past few weeks, many of those titles have been pushed back to early next year, many still within the 2009 fiscal year for publishers, but in the 2010 calendar year. Though the general statement given is “we need a little more time to finalize the game”, this also may help many titles increase their sales by splitting the field in two. Here are some of the games that have already been delayed until 2010:

 

Splinter Cell: Conviction

 

Bioshock 2

 

MAG

 

Bayonetta

 

Red Steel 2

Project Natal has Endless Possibility

Jun 2009

04

project natal camera Project Natal has Endless PossibilityProject Natal” was announced on Monday at Xbox 360’s E3 Press Briefing. For those unfamiliar, Natal is a camera peripheral with motion sensing capabilities, depth perception and programming with facial and voice recognition. However, Natal isn’t just a game peripheral – it’s a game changer. Natal cannot, and should not be limited to games either. The great thing about Natal is it has the potential to truly revolutionize the living room experience, far beyond allowing you to play your favorite racing games without a wheel or playing Halo without a gun.* The vision for Natal can be about creating an entirely new experience for consumers, allowing them to manage all types of media and content.
*I would not be excited about either experience. In my opinion, driving needs a wheel, and FPS games need a controller, content and graphics, not a gimmick.
Full disclosure: For those that do not know, I work for Xbox 360. The views and opinions I represent are absolutely not views and opinions of Microsoft or Xbox 360. Additionally,  I’m biased here. So just take these as caveats.

 

First off, depending upon the precision of the camera, the whole Minority Report-esque ability to flip through programs easily and seamlessly could allow users to easily and quickly browse through music libraries (Zune?) and DVD libraries (Zune HD, Netflix?). Not to mention, innovative use of voice recognition could allow you to say “Play The Beatles” and have it start your music library immediately.* But that’s not even a fraction of the implications that Natal has.
*Alternatively I suppose it could start The Beatles: Rock Band I suppose

 

One of the most intriguing uses of Natal is Milo – a virtual human that can interact with the user and recognize verbal and emotional cues. Not only that, but in the demonstration, you can give Milo a sheet of paper that gets scanned through the camera’s interface. Milo was created by Lionhead Studios, the creators of Black & White and Fable. Peter Molyneux, founder of Lionhead Studios and a lead designer for Project Natal has had plenty of experience developing worlds that truly interact with a user and environments that change based on user input. Imagine beyond just creating an RPG-type game using this virtual human. Imagine Milo as a French or Spanish tutor that you could spend hours with a day learning a language. Or, imagine this tool as a babysitter that can interact with children and play games while a parent is away. Yes it’s futuristic, and might be a little creepy, but you cannot deny the potential.

 

One thing I learned recently is that Johnny Chung Lee is involved with Natal. Famous for his research work in creating some incredible uses for the Wiimote, he has the type of innovative and creative mindset that could be perfect for realizing Natal’s potential. In his blog, he said: “We would all love to one day have our own personal holodeck. This is a pretty measurable step in that direction.” That should give you an idea of the breadth and ambition that the team is going for.

 

For Project Natal to reach its potential; for Natal to succeed, it needs to be much more than a gaming experience. For a project that was described by lee as exceeding “anything that I’ve seen in academic research, never mind a consumer project” and as a “miniature ‘Manhattan project’”, it would be a disservice to the technology for it to remain solely a gaming product. I hope that the joint knowledge and expertise of the Xbox, Zune and Windows teams can put their heads together to provide the best living room experience possible.

 

10 E3 Rumors I Want to See Confirmed

May 2009

20

E3 Expo June 1-4, 2009

Here are some caveats for this list: This list was made purely from blind hope. None of these are confirmed, and many of the rumors may be wildly far-fetched. That said, these are things that would be great for gamers and would make me extremely happy. I’ve separated it into two categories: The Big 3 (Microsoft, Sony, Nintendo) and Games. I’ve inserted links to the stories/rumors for each.


The Big Three

  1. Price drop for PS3 to $299
  2. Xbox 360/Zune hybrid will be released as a gaming device and MP3 player to battle the iPhone
  3. Hideo Kojima’s next project will be exclusive to Xbox 360
  4. A full body motion camera for the Xbox 360 will be released this year
  5. A motion sensing controller will be released for the Playstation 3

Games

  1. Final Fantasy XIII will be released during Holiday 2009
  2. Diablo III will be released within the year, as well as Starcraft 2 (now you know I’m just plain hoping)
  3. Alan Wake will be released during Holiday 2009
  4. Metal Gear Solid 4: Guns of the Patriots will be released for Xbox 360
  5. A new team has been put together for Duke Nukem Forever

 

What rumors are you waiting for at E3 2009?

7 Reasons PC Games Are Dying

May 2009

05

myst 7 Reasons PC Games Are DyingI started playing interactive computer games 20 years ago on the Apple Macintosh with The Manhole, Cosmic Osmo and Spelunx. Through a dozen systems (NES, SNES, N64, Game Boy, Sega Genesis, Sega Saturn, Jaguar, Dreamcast, Playstation, Playstation 2, Xbox, GameCube, Xbox 360, Playstation 3) made by a half-dozen manufacturers, the personal computer was one of the few constants as a gaming platform. Since 1998, I have played games exclusively on the PC (running some version of Windows). So why is it that a constant, easily accessible** and innovative platform with the easiest controls** is on its last legs?
*There are far more people with computers than consoles.
**Playing first person shooters and real-time strategy games is infinitely easier using a keyboard and mouse.

 

Here are 7 reasons that I can think of:

 

1) Digital piracy is rampant. It’s pretty difficult to stay afloat when 80% of the people playing your game didn’t even pay for it. Come on, PC gamers. It’s no wonder developers flock to the PS3, Wii and Xbox 360 where it’s much easier to control piracy.

2) Rise of portable computers and the deemphasis on hardware performance for portability. Consumers no longer care as much about getting the best possible computer as it really no longer matters. To run basic internet and media applications and to do word processing, CPU and video card requirements are minimal. Which brings us to the next issue:

3) No hardware standardization. It’s difficult for PC game developers and publishers to create games that appeal to all gamers without any baseline for computer hardware specifications.

4) Xbox 360’s cannibalization of the market. You wonder how many console developers might have been producing PC games if the Xbox 360 wasn’t around. Microsoft has produced a gaming platform that is truly easy to develop on, but one which unfortunately has cannibalized some of its own audience.

5) PC versions come out after console game releases. Some of the biggest titles in console history were also released on the PC. The problem? Sometimes it can take 3 years to port a game over (see: Halo 2). GTA 4 and Halo 2 both had low PC sales due to a) late PC platform releases and b) the aforementioned Xbox 360 cannibalization of the PC customer.

6) Digital distribution numbers aren’t released. Digital distribution is the best way I can think of to save PC gaming. But right now it’s a duopoly (Valve + Direct2Drive), and very little sales data is released. Greater competition will breed innovation and an increased value to consumers.

7) Windows Vista. Windows Vista just wasn’t a good gaming platform. It registers significantly worse framerates and there were constant driver issues. Rumor has it, though, that Windows 7 will be “great for games”.

 

Windows gaming is in serious trouble. Digital distribution, Windows 7 and the PC Gaming Alliance’s efforts to standardize PC hardware requirements and bring more console games over to the PC will help, but it may be too little, too late. It’s sad thinking about the most robust gaming system coming to a close. The next two years will be the greatest test for PC gaming, as Blizzard will be releasing Diablo III and Starcraft II, and I’m sure we’ll see some big Valve titles coming soon. If PC gaming doesn’t see a renaissance now, it’s all but over.

 

Why do you think PC games are dying, and what do you think can be done about it?